Eleven spins, eleven forced picks β whatever squad the wheel lands on, you must take someone. Then your XI plays the full season. The objective: win all 16 games. 16-0. The perfect season.
The draft. Eleven spins, eleven forced picks. Each spin lands on a random franchise and season from T20 history β you must take one player from that squad. Players slot into a numbered XI: 1β4 batters, 5 keeper, 6β8 all-rounders, 9 spinner, 10β11 quicks. Once placed, picks are locked.
Batting order matters. Each slot rewards different attributes. Openers (1β2) want Bat and Power. The middle order (3β4) wants Bat and Consistency. Your keeper (5) is judged on Bat and Fielding. Slots 6β8 are your finishers β Clutch, Power and a bowling option count. Slots 9β11 are judged almost purely on Bowl. Fit is shown as a percentage of that player's potential: 100% means they're in their perfect role, and anything lower means you're leaving some of their ability on the bench. Your team plays at each player's OVR scaled by their fit.
The season. 14 league games, then a Qualifier and the Final (you need 8 league wins to reach the playoffs). Your XI's positional fit drives the win chance in every game; your Clutch rating gives an extra boost in the knockouts. Matches can be won by runs or by wickets β and occasionally tied, going to a super over where nerve decides it.
Scoring (max 1000). Each league win: 35 points plus a margin bonus up to 10. Qualifier win: 100. Winning the Final: 150. Going the whole season unbeaten: +120. A perfect 1000 needs 14 dominant league wins and an unbeaten title β it is meant to be nearly impossible.
Titles. π₯ Wooden Spoon β π¬ Pretenders β π Playoff Heartbreak β π₯ Nearly Men β π Champions β π Dynasty (750+) β π The Invincibles (unbeaten champions) β π The Immortals (980+).
Daily challenge. One attempt per day. Everyone in the world gets the same sequence of squads β same spins, your picks. Keep your streak alive.
Last updated: June 2026
16-0 ("the Game", "we") respects your privacy. This policy explains what information is and is not collected when you play.
What we collect. The Game does not require an account and does not ask for, collect, or store any personal information such as your name, email address, or contact details. We do not collect, sell, or share personal data with third parties.
Local storage. The Game stores a small amount of non-personal data (such as your personal best scores and game preferences) in your browser's local storage. This data never leaves your device and can be deleted at any time by clearing your browser's site data.
Analytics. If anonymous, aggregated analytics are used in future (for example, page-view counts), they will not identify individual users. Any such service will be listed here.
Sharing features. If you choose to share your result via your device's share function or a social platform, that sharing is handled by your device and the platform you select, under their own privacy policies. We receive no information about your shares.
Children. The Game does not knowingly collect any data from anyone, including children.
Changes. Any changes to this policy will be posted on this page with an updated date.
Contact. Questions about this policy: contact@sixteenzero.app
Last updated: June 2026
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Local storage. The Game uses your browser's local storage (a similar technology to cookies) strictly for functional purposes: remembering your personal best scores and preferences between visits. This information is stored only on your device, is not transmitted to us or anyone else, and contains no personal data.
Managing storage. You can clear this data at any time through your browser settings (usually under "Clear browsing data" or "Site data"). Doing so will reset your saved scores. The Game remains fully playable with local storage disabled, though best scores will not persist.
Third-party links. Sharing your result opens third-party platforms (such as social networks) which may set their own cookies under their own policies. We have no control over, and accept no responsibility for, third-party cookies.
Last updated: June 2026
By playing 16-0 ("the Game") you agree to these terms.
1. Free, personal use. The Game is provided free of charge for personal, non-commercial entertainment. You may not copy, redistribute, scrape, reverse-engineer, or commercially exploit the Game or its content without permission.
2. Fictional content. All player ratings, attributes, team strengths, match results, statistics, awards, and season outcomes generated by the Game are entirely fictional, simulated, and the product of subjective editorial opinion. They do not represent, and should not be relied upon as, real-world performance data, predictions, or assessments of any person or organisation.
3. No warranty. The Game is provided "as is" and "as available", without warranties of any kind, express or implied, including accuracy, availability, or fitness for a particular purpose. We may modify, suspend, or discontinue the Game at any time without notice.
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6. Intellectual property. The Game's original code, design, and editorial content belong to its creator. Third-party rights are addressed in the Legal Disclaimer, which forms part of these terms.
7. Governing law. These terms are governed by the laws of England and Wales.
16-0 is an independent, fan-made game. It is not affiliated with, endorsed by, sponsored by, licensed by, or otherwise associated with any cricket team, franchise, club, competition, league, tournament, governing body, broadcaster, organisation, game publisher, or ratings provider.
All references to teams are by city name only. Player names and historical career information are used solely for informational, editorial, and nominative purposes, in the context of commentary on the sport's history. No official logos, crests, kits, emblems, player images, photographs, likenesses, or other official branding are used anywhere in the Game.
All player ratings and attributes shown in the Game are fictional, subjective editorial opinions created for entertainment. All match results, statistics, awards, and season outcomes are randomly simulated fiction. Nothing in the Game should be understood as a factual claim about, or assessment of, any real person, team, or organisation.
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